MARY’S ROOM (BLACK BOX)
Mary’s Room (Black Box) is the first stage production where theater, audiovisual media, motion capture, and real-time actor insertion into virtual environments converge.
A performance that unfolds partially in the theater and partially in the digital space. A meeting between real individuality and virtual individuality. A five-act fiction about the fragmentation of identity in the digital age, a story of physical disintegration and virtual rebirth.
Maria, Mary, and Mitzi.
Three universes and three different techniques: stage, audiovisual, and virtual reality. Three interconnected lives, each affected by the disappearance of a body and the creation of a fictional identity. The dramaturgy explores identity dynamics in the digital age, where individual overexposure and confusion shape a new way of existing. At the same time, it examines the construction of identities within spaces like theater, virtual reality, and the internet.
Virtual reality is the philosophical and existential frontier of our time.
The piece proposes a new stage language, seamlessly blending live performance, audiovisual storytelling, and virtual reality. The cinematic aspect of VR allows us to expand the walls of the black box theater, creating a multiperspective, deceptive staging that explores and challenges the altered perception imposed by the digital world.
The performance redefines the spectator’s role, immersing them in the virtual space and forcing them to question what is real at every moment. Our physical world has become virtualized—it is as real as a digital world. We have retreated inside Plato’s Cave, seeking to immerse ourselves in a world of experiences where the absence of authenticity goes unnoticed.
Do we still believe in a shared reality, or are we part of a society that no longer trusts objectivity, only in a massive simulation of it?
If you want the dossier and/or the full video of the piece, contact us!